//==============================================================================
// bush_anim.txt
//==============================================================================

//==============================================================================
define glow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX G Plenty Glow
      }
   }
}

//==============================================================================
define sparkles
{
	set hotspot
   {
      version
      {
         Visualparticle SFX N Dwarven Mine Sparkles
      }
   }
}
//==============================================================================
define blue
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a generic fire color
      }
   }
}

//==============================================================================
define mush
{
   set hotspot
   {
      version
      {
         Visual Mushrooms
      }
   }
}

//==============================================================================
define logs
{
   set hotspot
   {
      version
      {
         Visual World A Campfire Small
      }
   }
}


//==============================================================================
define fire
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Smoke Tiny
      }
   }
}


define Ripple
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring Ripple
      }
   }  
}

define Spray
{
   set hotspot
   {
      version
      {
         Visualparticle sfx a WaterLillyRipple
      }
   }  
}

define WaterFront
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring Waterfront
      }
   }  
}

define WaterBack
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring WaterBack
      }
   }  
}

define Waves
{
   set hotspot
   {
      version
      {
         VisualParticle SFX A Healing Spring Waves
      }
   }  
}

define dummyX
{
   set hotspot
   {
      version
      {
         Visual Well of Mimir
      }
   }  
				

}
//==============================================================================
anim idle
{
	SetSelector none 
	{
		VariationLogic
		set hotspot
		{
			version
			{
				
				Visual well of mimir at
				connect hotspot dummyX HOTSPOT
				connect Attachpoint waves HOTSPOt
				connect Neck waves HOTSPOT
				// connect Neck ripple HOTSPOT
				// connect Neck spray HOTSPOT
				// connect chin fire HOTSPOT
				// connect Face fire HOTSPOT
				// connect launchpoint fire HOTSPOT
				// connect leftear fire HOTSPOT
				
				connect Neck glow hotspot

				connect chin smoke HOTSPOT
				connect Face smoke HOTSPOT
				connect launchpoint smoke HOTSPOT
				connect leftear smoke HOTSPOT
				connect chin firebowl HOTSPOT
				connect Face firebowl HOTSPOT
				connect launchpoint firebowl HOTSPOT
				connect leftear firebowl HOTSPOT
				connect chin logs HOTSPOT
				connect Face logs HOTSPOT
				connect launchpoint logs HOTSPOT
				connect leftear logs HOTSPOT
				connect leftthigh WaterFront hotspot
				
				connect chin blue HOTSPOT
				connect Face blue HOTSPOT
				connect launchpoint blue HOTSPOT
				connect leftear blue HOTSPOT
				
				connect pelvis mush HOTSPOT
				connect pelvis sparkles HOTSPOT
				// connect rightear mush HOTSPOT
				connect rightforearm mush HOTSPOT
				connect rightforearm sparkles HOTSPOT
				// connect rightshoulder mush HOTSPOT
				connect rightthigh mush hotspot
				connect rightthigh sparkles hotspot

				
			}
		}

	}
}

//chin, face, launchpoint and leftear are on brazier





